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Glift: Generic, Efficient, Random-Access GPU Data Structures

@article{Lefohn:2006:GGE,
title="Glift: Generic, Efficient, Random-Access GPU Data Structures",
journal="ACM Transactions on Graphics",
author="Aaron Lefohn AND Joe M. Kniss AND Robert Strzodka AND Shubhabrata Sengupta AND John D. Owens ",
year="2006",
month=jan,
url="http://graphics.cs.ucdavis.edu/~lefohn/work/glift/",
pages="60--99",
volume="25",
number="1",
abstract="This paper presents Glift, an abstraction and generic template library for defining complex, random-access graphics processor (GPU) data structures. Like modern CPU data structure libraries, Glift enables GPU programmers to separate algorithms from data structure definitions; thereby greatly simplifying algorithmic development and enabling reusable and interchangeable data structures. We characterize a large body of previously published GPU data structures in terms of our abstraction and present several new GPU data structures. The structures, a stack, quadtree, and octree, are explained using simple Glift concepts and implemented using reusable Glift components. We also describe two applications of these structures not previously demonstrated on GPUs: adaptive shadow maps and octree 3D paint. Lastly, we show that our example Glift data structures perform comparably to handwritten implementations while requiring only a fraction of the programming effort. ",
}
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