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| Title | Shell Maps
(Article) |
| in | ACM SIGGRAPH 2005, ACM Transactions on Graphics |
| Author(s) |
Serban D. Porumbescu, Brian C. Budge, Zhi (Louis) Feng, Ken Joy |
| Keyword(s) | complexity shell map texture 3D |
| Year |
2005
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| Location | Los Angeles, CA |
| Date | July 2005 |
| Volume | 24 |
| Number | 3 |
| Publisher | ACM Press |
| URL | http://graphics.cs.ucdavis.edu/~porumbes/Pubs/shellmaps_siggraph2005.pdf |
| Pages | 626--633 |
| Download |  |
| BibTeX |  |
| Abstract |
A shell map is a bijective mapping between shell space and
texture space that can be used to generate small-scale features
on surfaces using a variety of modeling techniques. The
method is based upon the generation of an offset surface and
the construction of a tetrahedral mesh that fills the space between
the base surface and its offset. By identifying a corresponding
tetrahedral mesh in texture space, the shell map
can be implemented through a straightforward barycentriccoordinate
map between corresponding tetrahedra. The generality
of shell maps allows texture space to contain geometric
objects, procedural volume textures, scalar fields, or
other shell-mapped objects.
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