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| Title | Distributed Texture Memory in a Multi-GPU Environment
(In Proceedings) |
| in | Graphics Hardware 2006 |
| Author(s) |
Adam Moerschell, John D. Owens |
| Editor(s) |
Marc Olano, Philipp Slusallek |
| Year |
September 2006
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| Location | Vienna, Austria |
| Pages | 31--38 |
| Download |  |
| BibTeX |  |
| Abstract |
In this paper we present a consistent, distributed, shared memory system for GPU texture memory. This model
enables the virtualization of texture memory and the transparent, scalable sharing of texture data across multiple GPUs. Textures are stored as pages, and as textures are read or written, our system satisfies requests for pages on demand while maintaining memory consistency. Our system implements a directory-based distributed shared memory abstraction and is hidden from the programmer in order to ease programming in a multi-GPU environment. Our primary contributions are the identification of the core mechanisms that enable the abstraction and the future support that will enable them to be efficient.
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| Note |
This material is based upon work supported by the National Science Foundation under NSF Grant #0541448, DOE Early Career Principal Investigator Award DE-FG02-04ER25609, LANL, Chevron, Lockheed-Martin, and UC MICRO.
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