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Tiled Display Interaction Using Laser Pointers
Benjamin A. Ahlborn, Oliver Kreylos, Bernd Hamann, and Oliver G. Staadt
Abstract
Current supercomputer simulations of complex
physical phenomena are generating massive data
sets that continue to grow in size. One approach
to harnessing the rich information content
in such data sets is the use of large-scale
display environments, including,
large tiled display walls and virtual reality
caves. Tiled displays can show fine detail
while keeping the entire model in view, however, techniques
for interacting with such displays are somewhat undeveloped.
The most common interaction techniques are standard mouse and keyboard
input for large-scale 2d applications
and 3-dof input devices for immersive applications.
Our aim with this project is to develop a vision-based interaction
system which uses cameras aimed at the display surface and
a laser pointer for interaction with the display.
Currently there are 2 interaction tasks that we are targeting. The first
comes from the need for flexible interaction with 2d applications.
Sitting at a small terminal while trying to control the
applications on the display wall is often non-intuitive and inconvenient.
Our project makes use of the laser pointer as a
mouse position on the tiled display.
Adding buttons to a laser pointer (or using a standard remote control with
built-in laser pointer) provides all that is need for full, untethered mouse
based interaction with the display. The second target is one that comes from
the need to construct displays at minimal expense. The main area of focus
on large tiled-displays is often a small subset of the entire screen. While it
is desirable to view data in very high resolution, it is wasteful for an
entire display be at that resolution while only paying particular attention to
a small region. For this reason we are developing a system which uses a single
high resolution projector to project an inset that renders a
portion of the displayed image in resolution much higher than the rest
of the display. By making use of a pan-tilt unit, we are able to move the
location of this inset. We use the laser pointer tracking system
interact with the system and specify the location of the inset.
Acknowledgments
This project was supported in part by the United States Department
of Energy, Office of Defense Programs through Sandia Labs CA.
Sandia is a multiprogram
laboratory operated by Sandia Corporation, a Lockheed-Martin Company,
for the United States Department of Energy under contract
DE-AC04-94-AL85000.
This work is also supported by
the National Science Foundation under contract
ACI 9624034 (CAREER Award).
We gratefully acknowledge the support of the
W.M. Keck Foundation provided to the UC Davis
Center for Active Visualization in the
Earth Sciences (CAVES), and thank
the members of the Visualization and
Computer Graphics Research Group
at the Institute for Data Analysis and Visualization
(IDAV) at the University of California, Davis.
Contact
Ben Ahlborn baahlborn@ucdavis.edu
Oliver Staadt staadt@cs.ucdavis.edu
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