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I am in the process of adding materials
to these research projects. Some sections are not complete.
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Anisotropic Noise Samples
Anisotropic noise textures are interesting for many visualization and graphics applications. The spot samples can be used as input for texture generation, e.g., Line Integral Convolution (LIC), but can also be used directly for visualization by itself.
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Tensor Field
Visualization
Tensor data play an important role in many disciplines.
In geomechanics or solid state physics, for example,
tensors are used to express the response of material
to applied forces.
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Shell Maps
A shell map is a bijective mapping between shell space and texture space that can be used to generate small-scale features on surfaces using a variety of modeling techniques. The generality of shell maps allows texture space to contain geometric objects, procedural volume textures, scalar fields, or other shell-mapped objects. |
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Realistic
Image Synthesis
I am implementing a ray tracer with photon map to
do physically based realistic image synthesis. The
renderer will utilize spectral color representation
to compute more accurate color.
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Computer
Vision and Stereo Range Data
My current work in stereo range data extraction is
mostly involved with finding the correspondence of
points in the stereo images. The points are matched
base on both spatial and temporal information.
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sv3D (Source
Viewer 3D)
Source Viewer 3D (sv3D) is a software visualization
framework that builds on the SeeSoft metaphor. It brings
a number of enhancements and extensions over SeeSoft-type
representations.
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Below are some projects I worked on,
but not as a focus of research
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Subdivision
Surfaces
I implemented Catmull-Clark and 4-8 (a.k.a. square
root of 2) subdivision schemes.
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